Of all the big-name publishers on the market today, few command their tone and setting as deftly as White Wolf's World of Darkness. Its striking modern-gothic setting has captivated players for over twenty years, and with a few smart mechanical changes to their classic formula, they've created something that I believe will fascinate and entertain tabletop… Continue reading “He Who Hunts Monsters:” A Look at THE CHRONICLES OF DARKNESS
The run went south five minutes ago when one of the security spirits caught wind of the new guy. Now, you're barricaded in the server room, the mage is trying hold his guts in over in the corner, and the decker is trying to crack a hole in the mainframe so you can steal the… Continue reading “NEVER Cut a Deal With a Dragon:” A Look at SHADOWRUN, 5TH EDITION
Most of the systems that NEW GAME + has discussed so far have been setting-specific -- that is, they were designed with a particular fictional world in mind. While these settings (and the stories they set up for GMs) can be powerfully inspirational, sometimes you just want a springboard for your own original ideas. Enter Savage Worlds. A… Continue reading “TRUE Tales of Adventure!”– A Look at SAVAGE WORLDS
Call of Cthulhu is one of the oldest and most respected names in the world of horror RPGs, and for good reason. Its unique Jazz-age setting and flavorful mechanics helped it stand out from the pack early on, and it's seen new players and content for nearly forty years since! I Screamed Aloud That I Was Not… Continue reading “Black Seas of Infinity”: A Look At CALL OF CTHULHU: 6TH EDITION
Note: This post is going to be a bit of a departure from NEW GAME +'s normal subject matter, but I've been having so much fun with this one, I simply have to mention it! Kingdom Death: Monster is, in the words of its recently-completed and record-shatteringly successful Kickstarter campaign, a "cooperative nightmare horror game experience" designed… Continue reading “Suddenly, a Monster Emerged From the Darkness”: A Look at KINGDOM DEATH: MONSTER
The shopkeeper from Back East? His wife isn't really his wife. He's the procurer and she's the available woman. Their marriage is a front. Your brother's son, your nephew, is fourteen years old. He's been stealing money from his father, your brother, and taking it to visit this woman. Your brother is in a bitter… Continue reading “I Do Not Kill With My Gun”: A Look at DOGS IN THE VINEYARD
You'd been up for five days working on your dissertation. It got easier to stay awake after the second night, and the words seemed to flow from your fingertips. You couldn't say why. Maybe it was those diet pills, but you'd never written faster or more fluidly. You started seeing the men with needles… Continue reading “We’re All Mad Here…”: A Look at DON’T REST YOUR HEAD
One of the things that you learn FAST as a Game Master (or Dungeon Master, or Storyteller, or whatever your preferred nomenclature) is that no matter how much you love a system, setting, or campaign, you'll want to take a break every once in a while. Whether to get a mental breather, to re-think what… Continue reading “I Can Get You a Toe, Dude”: A Look at FIASCO!